Journal

Why our screens make us less happy ?

Jan 10, 2024

Physicology

What are our screens and devices doing to us? Psychologist Adam Alter studies how much time screens steal from us and how they're getting away with it. He shares why all those hours you spend staring at your smartphone, tablet or computer might be making you miserable – and what you can do about it.

In today's hyper-connected world, our screens dominate our attention. Whether it's smartphones, tablets, or computers, these devices have become integral to our lives. But how are they affecting us? Psychologist Adam Alter has extensively researched this issue, highlighting how much time screens steal from us and the impact they have on our well-being. From a UX design perspective, understanding these effects is essential in creating more mindful and user-friendly digital experiences.

The Seductive Nature of Screen Design

Digital platforms are designed to capture and maintain our attention. Alter argues that screens have become "addictive" because apps, social media, and websites are intentionally designed to exploit our psychological vulnerabilities. Features like infinite scrolling, notifications, and social validation triggers create a cycle of engagement that’s hard to break free from. This presents a significant ethical challenge for UX designers.

As designers, the goal is often to create engaging products, but at what cost? The constant pursuit of user attention can lead to overuse, creating feelings of dissatisfaction and even misery. To counter this, a more mindful approach to design is needed—one that promotes healthy interaction patterns rather than compulsive behaviors.

How Screens Are Stealing Our Time

Alter’s research points out that the average person spends hours a day glued to their devices, often without realizing it. This "time theft" has significant consequences, both psychologically and socially. From a UX perspective, the question becomes: How can we design experiences that respect users' time and encourage healthier usage habits?

Designers can incorporate features that help users become more aware of their screen time. For example, time tracking tools, nudges to take breaks, or setting limits for certain activities can give users control over their digital habits. Some apps have started implementing these features, but there’s still a long way to go in making them a design standard.

The Emotional Toll of Screen Dependency

Spending too much time on screens has been linked to feelings of anxiety, depression, and loneliness. Alter emphasizes that much of what we do online, particularly on social media, creates comparisons that make us feel inadequate. From a UX design point of view, this raises the need for more empathetic designs.

Rather than creating platforms that encourage social comparison, UX designers can focus on fostering positive interactions. This could mean designing systems that promote genuine connections and meaningful engagements, rather than likes, shares, and superficial validation. Reducing the emphasis on vanity metrics, like follower counts, can help reduce the emotional toll that digital platforms often create.

Designing for Well-being: A Call to Action

As UX designers, we have the responsibility to create experiences that not only meet business goals but also enhance the well-being of users. Alter’s findings highlight the importance of building experiences that are not only engaging but also mindful of the psychological impact they have on users.

To achieve this, designers can:

  1. Incorporate Break Reminders: Encourage users to take breaks by integrating subtle reminders or gamified incentives to step away from their screens.

  2. Promote Conscious Consumption: Provide users with insights into their usage patterns and encourage them to set goals for mindful screen time.

  3. Limit Distractions: Reduce unnecessary notifications or create options for users to customize their notification settings for less intrusion.

  4. Foster Positive Social Interactions: Design social platforms that prioritize meaningful connections over passive consumption and comparison.

  5. Design for Digital Well-being: Prioritize users' mental and emotional health by creating features that enhance rather than detract from their overall quality of life.

As Alter’s research shows, our screens and devices can contribute to feelings of unhappiness and overconsumption. From a UX design perspective, this presents an opportunity—and a responsibility—to design better, more ethical digital experiences. By focusing on user well-being, designers can create products that foster positive habits and limit the negative impact screens can have on our lives. Anzen is one such attempt to break the cycle and incorporate consensus to the user.

In the end, it's not just about creating engaging experiences—it's about creating experiences that enrich lives, not steal them away.

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All rights reserved © 2024 Meher aditya

Got a project in mind?

Get in touch

Send an email or DM and I'll get back to you asap.

All rights reserved © 2024 Meher aditya

Got a project in mind?

Get in touch

Send an email or DM and I'll get back to you asap.

All rights reserved © 2024 Meher aditya

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